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ItemsEdit

Epics Edit

Disciplines Edit

Level Discipline Type Timer
1Throw StoneCombat Abilities (Techniques)8
5Elbow Strike 8
10Focused Will DisciplineDisciplines (Timer 4)4
30Resistant DisciplineDisciplines (Timer 4)4
35Phantom ZephyrCombat Abilities (Techniques)8
40Fearless DisciplineDisciplines (Timer 4)4
50Phantom WindCombat Abilities (Techniques)8
51Stonestance DisciplineDisciplines (Timer 1)1
52Thunderkick DisciplineDisciplines (Timer 3)3
53Whirlwind DisciplineDisciplines (Timer 1)1
54Voiddance DisciplineDisciplines (Timer 1)1
55Disciple's AuraAuras (Defensive)N/A
56Innerflame DisciplineDisciplines (Timer 2)2
57Hundred Fists DisciplineDisciplines (Timer 2)2
57Phantom EchoCombat Abilities (Techniques)8
59Silentfist DisciplineDisciplines (Timer 3)3
60Ashenhand DisciplineDisciplines (Timer 3)3
61Planeswalk DisciplineDisciplines (Timer 4)4
61Leopard ClawCombat Abilities (Direct Damage )8
63Healing Will DisciplineDisciplines (Timer 4)4
63Speed Focus Discipline 10
64Phantom CallCombat Abilities (Techniques)8
65Earthwalk DisciplineDisciplines (Timer 1)1
65Phantom ShadowCombat Abilities (Techniques)8
65Ancient: Phantom ChaosCombat Abilities (Techniques)8
66Dreamwalk DisciplineDisciplines (Timer 4)4
68Counterforce DisciplineDisciplines (Timer 6)6
68Fists of WuStatistic Buffs (Misc)N/A
69Phantom CryCombat Abilities (Techniques)8
69Dragon FangCombat Abilities (Direct Damage )8
70Rapid Kick DisciplineDisciplines (Timer 5)5
70Heel of KanjiDisciplines (Timer 5)5
70Master's AuraAuras (Defensive)N/A
71Phantom Silhouette (Rk. I, II, III)Combat Abilities (Techniques)8
72Impenetrable Discipline (Rk. I, II, III)Disciplines (Timer 1)1
72Second Wind (Rk. I, II, III) 12
73Echo of Misdirection (Rk. I, II, III)Disciplines (Timer 6)6
74Clawstriker's Flurry (Rk. I, II, III)Techniques (Offensive) (Special)8
74Scaledfist Discipline (Rk. I, II, III)Disciplines (Timer 3)3
75Moment of Calm (Rk. I, II, III)Disciplines (Timer 4)4
76Shimmering Silhouette (Rk. I, II, III)Combat Abilities (Techniques)8
77Third Wind (Rk. I, II, III) 12
77Astral Projection (Rk. I, II, III)Utility Beneficial (Vision)13
78Echo of Deception (Rk. I, II, III)Disciplines (Timer 6)6
79Wheel of Fists (Rk. I, II, III)Techniques (Offensive) (Special)8
79Crystalpalm Discipline (Rk. I, II, III)Disciplines (Timer 2)2
80Moment of Tranquility (Rk. I, II, III)Disciplines (Timer 4)4
80Delay Death (Rk. I, II, III)Combat Abilities (Techniques)7
81Calanin's Synergy (Rk. I, II, III)Techniques (Offensive) (Special)8
81Phantom Apparition (Rk. I, II, III)Combat Abilities (Techniques)8
82Fourth Wind (Rk. I, II, III) 12
82Chrono Projection (Rk. I, II, III)Utility Beneficial (Vision)13
83Echo of Distraction (Rk. I, II, III)Disciplines (Timer 6)6
83Vigorous Shuriken (Rk. I, II, III)Combat Abilities (Physical)14
84Whorl of Fists (Rk. I, II, III)Techniques (Offensive) (Special)8
84Punch Through (Rk. I, II, III)Techniques (Offensive) (Special)11
85Moment of Placidity (Rk. I, II, III)Disciplines (Timer 4)4
85Defer Death (Rk. I, II, III)Combat Abilities (Techniques)7
85Flinch (Rk. I, II, III) 9
85Drunken Monkey Style (Rk. I, II, III)Utility Beneficial14
86Dreamwalker's Synergy (Rk. I, II, III) 8
86Phantasmal Apparition (Rk. I, II, III) 8
86Respite (Rk. I, II, III) 12
87Cloud of Fists (Rk. I, II, III) 16
87Fifth Wind (Rk. I, II, III) 12
88Echo of Confusion (Rk. I, II, III) 6
88Ironfist Discipline (Rk. I, II, III) 3
89Jab Through (Rk. I, II, III) 11
89Six-Step Pattern (Rk. I, II, III) 8
89Void Body (Rk. I, II, III) 11
90Deny Death (Rk. I, II, III) 7
90Five Breaths (Rk. I, II, III) 4
90Heel of Kai (Rk. I, II, III) 5
90Intercepting Fist (Rk. I, II, III) 9
91Reprieve (Rk. I, II, III) 12
91Veiled Apparition (Rk. I, II, III) 8
91Veilwalker's Synergy (Rk. I, II, III) 8
92Sixth Wind (Rk. I, II, III) 12
92Tiger's Balance (Rk. I, II, III) 15
92Void Step (Rk. I, II, III) 9
93Crane Stance (Rk. I, II, III) 13
93Echo of Obfuscation (Rk. I, II, III) 6
93Inner Rejuvenation (Rk. I, II, III) 13
94Diamondpalm Discipline (Rk. I, II, III) 2
94Seven-Step Pattern (Rk. I, II, III) 8
94Veiled Body (Rk. I, II, III) 11
95Decry Death (Rk. I, II, III) 7
95Heel of Kojai (Rk. I, II, III) 5
95Six Breaths (Rk. I, II, III) 4

Abilities Edit

Level Abilities Gained
1
  • Skills: 1H Blunt, 2H Blunt, Hand-to-hand, Bind Wounds, Dodge, Dual Wield, Kick, Mend, Throwing, Sense Heading, Defense, Offense, Swimming, Fishing, Beg, Alchohol Tolerance
  • Skills (Iksar): Forage (capped at 50), Swimming (100)
  • Regen Rate (Human): 2 points every 6 seconds if sitting, 1 if feigning death, 1 if standing
  • Regen Rate (Iksar): 4 sitting, 2 FD, 2 standing
  • Fists Damage/Delay: 4/36
  • Weight Limit: 14 stones*
    * The term "stones" is used generically for role play and need not have any relationship to the real world term in which 1 stone = 14 lbs.
3
  • Skill: Safe Fall
5
  • Skill: Round Kick
  • Fists Damage/Delay: 5/36
8
  • Skill: Sneak
10
  • Skill Tiger Claw
  • Fists Damage/Delay: 6/36
  • First damage cap removed (~20pt cap)
12
  • Skill: Block
15
  • Skill: Double Attack
  • Skill: Offense - increases by 10 points instead of usual 5
  • Fists Damage/Delay: 7/36
  • Weight Limit: 15 stones
17
  • Skill: Feign Death
18
  • Skill: Instill Doubt
20
  • Skill: Eagle Strike
  • Regen Rate (Human): 3 sitting, 1 FD, 1 standing
  • Regen Rate (Iksar): 6 sitting, 2 FD, 2 standing
  • Fists Damage/Delay: 8/36
  • Second damage cap removed (~30pt cap)
25
  • Skill: (Human): Dragon Punch
  • Skill: (Iksar): Tail Rake
  • Fists Damage/Delay (Human): 9/35
  • Fists Damage/Delay (Iksar): 9/36
27
  • Skill: Disarm
28
  • Primary Hand Damage Bonus: 1
29
  • Skill: Double Attack - checks apply to off-hand attacks at 150 DA skill.
30
  • Skill: Flying Kick
  • Skill: Offense - increases by 10 points instead of usual 5
  • Fists Damage/Delay (Human): 10/34
  • Fists Damage/Delay (Iksar): 10/35
  • Fists become magical weapons
  • Weight Limit: 16 stones
31
  • Damage Bonus: 2
34
  • Damage Bonus: 3
35
  • Skill: Riposte
  • Fists Damage/Delay (Human): 11/33
  • Fists Damage/Delay (Iksar): 11/34
37
  • Damage Bonus: 4
40
  • Fists Damage/Delay (Human): 12/32
  • Fists Damage/Delay (Iksar): 12/33
  • Damage Bonus: 5
43
  • Damage Bonus: 6
45
  • Fists Damage/Delay (Human): 13/31
  • Fists Damage/Delay (Iksar): 13/32
  • Weight Limit: 17 stones
46
  • Damage Bonus: 7
49
  • Damage Bonus: 8
50
  • Skill: Phantom Wind
  • Regen Rate (Human): 4 sitting, 1 FD, 1 standing
  • Regen Rate (Iksar): 8 sitting, 2 FD, 2 standing
  • Fists Damage/Delay (Human): 14/30
  • Fists Damage/Delay (Iksar): 14/31
51
  • Skill: Bind Wounds cap raised to 210 and can bind wounds up to 70% at 80hp per bandage with 201+ skill.
  • Skill: Flying Kick minimum damage raised to 40.
  • Regen Rate (Human): 5 sitting, 3 FD, 2 standing
  • Regen Rate (Iksar): 12 sitting, 8 FD, 6 standing
  • Ability to divert experience into the Alternate Advancement Experience Pooll
  • Ability to train General Alternate Advancement Skills
  • Weight Limit: 18 stones
  • Improved Damage Table
52
  • Damage Bonus: 9
53
  • Skill: Flying Kick minimum damage raised to 42.
  • Fists Damage/Delay (Human): 14/29
  • Fists Damage/Delay (Iksar): 14/30
54
  • Skill: Flying Kick minimum damage raised to 43.
55
  • Skill: Flying Kick minimum damage raised to 44.
  • Ability to train Archtype AA Skills
  • Weight Limit: 20 stones
  • Damage Bonus: 10
  • Improved Damage Table
56
  • Regen Rate (Human): 6 sitting, 4 FD, 3 standing
  • Regen Rate (Iksar): 16 sitting, 12 FD, 10 standing
  • Fists Damage/Delay (Human): 14/28
  • Fists Damage/Delay (Iksar): 14/29
57
  • Skill: Flying Kick minimum damage raised to 45.
58
  • Skill: Flying Kick minimum damage raised to 46.
  • Damage Bonus: 11
59
  • Skill: Flying Kick minimum damage raised to 47.
  • Fists Damage/Delay (Human): 14/27
  • Fists Damage/Delay (Iksar): 14/28
  • Ability to train Class-specific AA Skills
60
  • Skill: Triple Attack
  • Skill: Flying Kick minimum damage raised to 48.
  • Regen Rate (Human): 7 sitting, 5 FD, 4 standing
  • Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing
  • Fists Damage/Delay (Human): 14/26
  • Fists Damage/Delay (Iksar): 14/27
  • Weight Limit: 24 stones
  • Improved Damage Table
61
  • Damage Bonus: 12
  • Regen Rate (Human): 8 sitting, 6 FD, 5 standing
  • Regen Rate (Iksar): 20 sitting, 16 FD, 14 standing
  • Ability to train Planar AA Skills
  • Ability caps raised to 260
62
  • Ability caps: 265
63
  • Regen Rate (Human): 9 sitting, 7 FD, 6 standing
  • Regen Rate (Iksar): 22 sitting, 18 FD, 16 standing
  • Improved Damage Table
  • Ability caps: 270
64
  • Damage Bonus: 13
  • Ability caps: 275
65
  • Regen Rate (Human): 10 sitting, 8 FD, 7 standing
  • Regen Rate (Iksar): 24 sitting, 20 FD, 18 standing
  • Fists Damage/Delay (Human & Iksar): 15/20
  • Improved Damage Table
  • Ability caps: 280

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